As someone who has been a gamer all my life, I often don’t realize how much I take my mobility for granted. Without the use of my fingers or hands, enjoying the hobby I love would be nigh impossible. For many limited mobility gamers, this is a reality. Take Dan Bertholomey, a lifelong gamer who lost the use of his right arm and hand in a tragic hit-and-run accident.
Or what about Solomon Romney? He was born without fingers on his left hand, which made it incredibly difficult for him to enjoy gaming with his friends and family growing up. For people with these kinds of limitations, solutions often came in the form of modifications made by makers who created their solutions at high costs. Now, Microsoft is bringing us a solution that empowers not only limited mobility gamers but makers as well.
Let’s take a look at the Xbox Adaptive Controller, and how makers on Tindie can start planning their designs to complement this upcoming controller’s release. Don’t forget that the fourth Hackaday Prize 2018 module is also the Human-Computer Interface Challenge, so you may some inspiration for that here as well.
Join us as we take a look at how this controller came to be and how makers can start developing designs that make gaming accessible for everyone.